![]() ![]() 'Conteggio villaggi di origine:': 'Numero origine attacco:', 'Conteggio villaggi di destinazione:': 'Villaggi di destinazione:', 'Totale giocatori attaccanti:': 'Totale giocatori attaccanti:', 'Totale in entrata:': 'Totale in entrata:', 'Sembra che tu non abbia in arrivo 😀': 'Nessun attacco in arrivo', 'Panoramica in entrata': 'Panoramica in entrata', 'Village data could not be fetched!': 'Datos del pueblo no fueron encontrados', ![]() 'Create New Forum Thread': 'Crear Nuevo Tema en el foro', 'Watchtower Timer script is already initialized!': 'Script de Torre de Vigilancia fue iniciado!', 'Current world does not support watchtower!': 'Mundo actual no tiene Torre de Vigilancia!', ': 'Script de Torre de Vigilancia iniciado. 'Watchtower Timer': 'Tiempos de Torre de Vigilancia', 'Mass Tag Incomings': 'Identificar en Masa', 'Last updated at:': 'Ultima Actualización, 'Origin Villages Coords': 'Coordenadas de Pueblos Origen', 'Origin Villages List': 'Lista de Pueblos de Origen ', ![]() 'Destination Villages Coords': 'Coordenadas de Pueblos Objetivo', 'Destination Villages List': 'Lista de Pueblos Objetivo', 'No possible nobles were found!': 'No se encontraron posibles nobles', 'Possible nobles are highlighted!': 'Posibles Nobles destacados', 'Toggle Combinations': 'Cambiar combinaciones', 'Highlight Possible Nobles': 'Destacar Posibles Nobles', 'Export Incomings Data': 'Exportar Datos de Ataques', 'Origin Villages': 'Pueblos de origen de Ataques', 'Destination Villages': 'Destino de Ataques', 'Origin Villages Count:': 'Numero de Pueblos de Origen:', 'Destination Villages Count:': 'Numero de Pueblos Objetivo:', 'Total Attacking Players:': 'Total de jugadores atacantes:', 'Attacking Players:': 'Jugadores atacantes:', 'Total Incomings:': 'Total de Ataques entrantes:', 'It seems like you have no incomings 😀': 'Parece que no tienes entrantes', When you click the Mass Tag Incomings button the incs screen will reload so you will have to re-run the script to continue doing whatever you where doing.įeel free to suggest features, ideas and/or report any issues/bugs or let me know if you need any help with this script by replying on this thread. %destination% - destination village info, example A001 (430|516) K54 (posted this only for reference, DO NOT add this on the script format since it will break the script loading even though it is a valid tag) %return% - shows the return time of the incoming, example Jan 13, 15:38 %coords% - attacking village coordinate, example 430|516 %player% - attacking player, example RedAlert %arrival% - time of arrival of incoming, example Jan 13, 15:56 %origin% - origin village info, example A001 (430|516) K54 %distance% - how many fields away is the attacker from defender, example 1 %duration% - duration in formatted time, example 0:09:02 (so 9 minutes and 2 seconds) %sent% - time when attack was sent as calculated from the unit type, example Jan 13, 15:38 %unit% - type of unit sent, example Spy, LCav, etc Possible format variables that can be used are: From world to world this changes and there is no automatic way to get this from the world config (a call here for Inno devs to add such info somewhere, either on world config files or even better on game_data global object)įORMAT defines the mass tagger format. NOBLE_GAP defines the attack gap in milliseconds. ![]()
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